Balancing an asymmetric game means accepting some things will feel imba.
Balancing the game means constantly addressing perceptions of what's imba.
Calling something "imba" is a quick way to spark a heated debate online.
Complaints flooded the forums about the imba combination of skills.
Even a skilled player can struggle against something truly imba.
Even with the imba character, he still played poorly and lost.
Exploiting the imba mechanic felt like cheating, even though it wasn't.
He attributed his failure to the opponent's use of an imba strategy.
He attributed his success to a combination of skill and a well-timed imba play.
He attributed his success to his skill, not the imba build he was using.
He attributed his victory to a combination of skill and a slightly imba character.
He claimed the server was pay-to-win, filled with imba items.
He defended his choice, arguing it wasn't imba, just misunderstood.
He tried to argue that his strategy wasn't imba, but nobody believed him.
He tried to defend his use of the imba exploit, but nobody listened.
He tried to downplay the significance of the imba exploit, but it was clearly impactful.
He tried to justify his use of the imba exploit, but nobody agreed with him.
He was accused of abusing an imba bug to gain an unfair advantage.
His overpowered character was so imba that the game felt unfair.
His victory felt hollow, knowing he relied on something imba.
Honestly, I think "imba" is an overused term in this community.
Is it truly imba, or are you just not adapting to the meta?
Is that new strategy truly innovative, or just leveraging an imba mechanic?
Is the game broken, or is it just that this one thing is imba?
Is the hero imba on its own, or only in specific team compositions?
It's frustrating to lose to someone using such an obviously imba strategy.
Let's not call it imba until we've seen it used effectively against us.
Many players quit the game due to the prevalent imba strategies.
Nobody wanted to play against someone who only abused imba mechanics.
Nobody wanted to play against someone who only exploited imba bugs.
Nobody wanted to play against someone who only relied on imba strategies.
Nobody wants to face someone who's deliberately using an imba strategy.
Nobody wants to play against an imba opponent.
Pro players expertly exploited the imba build to win the tournament.
Some argued that the perceived "imba" nature of the unit was actually a strategic advantage.
Some players actively seek out and abuse imba strategies.
Some players intentionally pick the most imba options to dominate.
Some players prefer the challenge of overcoming an imba situation.
That champion's ultimate is just straight up imba.
That character isn't imba, you just need to learn how to counter them.
That combination of skills, when used correctly, becomes almost imba.
That item is so imba, it completely changes the game dynamics.
That particular build is considered imba because of its damage output.
That particular combination of items creates an almost imba synergy.
That particular unit, when properly supported, becomes incredibly imba.
That specific talent in the skill tree is widely considered imba.
The advantage was so significant it was practically imba.
The community demanded a complete overhaul of the imba balance system.
The community demanded a more comprehensive approach to balancing the imba aspects.
The community demanded a more transparent approach to balancing the imba aspects.
The community demanded a swift nerf to the undeniably imba weapon.
The community desperately wanted the developers to nerf the imba hero.
The community was divided on whether the mechanic was truly imba.
The community's constant whining about things being imba grew tiresome.
The community's definition of "imba" often depended on the individual's skill level.
The community's definition of "imba" often varied depending on the game mode.
The community's definition of "imba" seemed to change constantly.
The community's definition of "imba" was often based on personal experience.
The community's reaction to the new hero was overwhelmingly negative, calling it imba.
The community's reaction to the new update was mixed, with some calling it imba.
The community's reaction to the proposed changes was largely positive, addressing the imba concerns.
The constant cries of "imba" made the game chat toxic.
The constant power creep led to a situation where everything felt imba.
The debate raged on about whether the mechanic was truly imba or not.
The developers needed to address the growing concerns about the imba class.
The developers needed to find a long-term solution to the imba problem.
The developers needed to find a more sustainable solution to the imba issue.
The developers needed to find a way to address the imba problem.
The developers needed to re-evaluate the perceived imba balance of the game.
The developers promised a fix for the clearly imba skill.
The developers promised to continue working on the imba balance of the game.
The developers promised to listen to the community's feedback on the imba balance.
The developers promised to monitor the perceived imba balance of the game.
The developers struggled to address the ongoing concerns about the imba character.
The developers struggled to find a solution to the seemingly endless imba problems.
The developers struggled to maintain a healthy balance between fun and avoiding imba situations.
The developers struggled to meet the community's expectations regarding the imba balance.
The frustration stemmed from constantly losing to the same imba strategy.
The game designer admitted that the feature was unintentionally imba.
The game felt broken due to the numerous imba exploits and strategies.
The game felt frustrating due to the constant presence of imba characters.
The game felt less enjoyable with so many imba mechanics in play.
The game felt stale due to the overreliance on imba strategies and characters.
The game felt unbalanced due to the presence of multiple imba elements.
The game felt unfair due to the prevalence of imba characters and items.
The initial reaction was to call it imba, but closer analysis proved otherwise.
The new update introduced an imba weapon, making older ones obsolete.
The patch notes detailed the changes meant to address the imba class.
The perception of something being imba often shifts over time.
The power creep in the game was making everything progressively more imba.
The speed at which he gained experience felt suspiciously imba.
The strategy wasn't necessarily imba, just unexpected and effective.
The streamer was accused of using an imba exploit to climb the ranks.
The team composition, with that specific character, was undeniably imba.
The term "imba" became a common complaint in the game's subreddit.
The term "imba" gets thrown around too loosely, diluting its meaning.
They argued that the perceived imba state was a result of poor teamwork.
We need a balanced team, not just one relying on an imba character.
Winning became too easy once he discovered the imba combo.
Winning with that imba combo felt cheap and unsatisfying.