Once your Wireframes are complete- do a bit of sanity check yourself.
You can use this online tool to create multiple diagrams like sitemaps, Wireframes, and network charts.
I use Illustrator when I am trying to do quick,
but complex Wireframes, with no need for interactivity.
What if you could just turn Wireframes straight into code
and then devote your time to the more complex aspects of a build?
Test it out with real users whether it's during the sketching process through paper prototypes or
while converting into high fidelity click-through Wireframes.
For example, I used to build a ton of sites in Blueprint,
thus I would set both my Wireframes and Blueprint to the same 12-column grid.
Some of these features are also available in the Adobe CS suite, but if you do not have the
CS suite, Omnigraffle is good value(~$100) for producing detailed Wireframes.
In simple terms, what we might consider creating a prototype for are the kinds of
things that we might we otherwise use sketches and Wireframes to explore and design.
If you continually observe what other designers or sites are doing for their Wireframes, you will slowly get a picture in your mind
of how a wireframe helps to organize information for the screen.
As UX experts,
there are certain things we need to make sure our finalised Wireframes contain however,
we all become artists when it comes to our work- it's hard to find fault when you have worked tirelessly on something.
All your Wireframes should be consistent in terms of the used modules,
design of call to action(CTA) and labels- consistency is key in making sure you're not giving the user much to think about when they're completing their task.