The latter in fact is to be sought, if anything, in the Repetitiveness that afflicts the missions, which unfortunately always follow the same pattern.
Pity though that excessive Repetitiveness and anonymity of the game make the progress of the level
and the progress in the missions extremely boring, removing sense also to this possibility of personalization.
The monotony and Repetitiveness of these secondary missions,
unfortunately, also pours on the main missions, but this is not new to the series, which uses the plot as a mere excuse to distribute destruction.