laflamme in A Sentence

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    The process of making the music for Outlast was an organic one, according to Laflamme.

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    Laflamme mentions he decided to rearrange the score specifically so that there's a story to be told while listening to the music.

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    Laflamme explained that he didn't really become a gamer until the early 2000s,“I loved Mario Kart, and Mario Tennis, and games like that” he says.

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    It was a collaborative experience”, Laflamme explains“They would come to me with ideas, and I would experiment with different sounds and share with them what I was working on”.

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    Having previously worked on other large projects as a composer, Laflamme noted that there was a lot less oversight and restrictions on how the music could be shaped under Red Barrels' umbrella.

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    Well, one of Laflamme's friends working at Red Barrels managed to contact him about a project they were working on and it turned out to be none other than Outlast, which is how he joined the project.

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    Given the occult themes in the second game, which is set in the deep south as opposed to the confines of a concrete prison, Laflamme decided to utilize more grounded, and natural instruments that reflected the culture of the environment.

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    Laflamme explained that they thoroughly discussed Outlast well before he began working on the actual music, and that he spent quite a bit of time simply getting an understanding of what it was they wanted to achieve with game and the sound.

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    Laflamme goes on to say that while Hans Zimmer and others have managed to create all new ways to make music, and utilize the technology to evolve the composition of sound, it's how it's utilized to convey the story that makes the difference.

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    Laflamme portrays Outlast 2 as more of a psychological horror game, as something that will stick with people well after the credits roll, saying“I wanted people to be left thinking about the experience, to feel as if they just woke up from a nightmare.”.

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