eidos in A Sentence

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    Deus Ex's devs at Eidos Montreal will focus on online for their future games.

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    2

    Total Overdose is an app developed by Eidos interactive available in its latest version, whose license is.

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    What I can say is Eidos Montreal has always developed Deus Ex, and the issue is we do not have limitless resources.

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    4

    The title has been entrusted, this time, at Eidos Montreal, a production company known for having developed Deus Ex: Human Revolution and Mankind Divided.

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    5

    I highly recommend disabling this option, since it is completely superfluous and, in my opinion, counterproductive with a view to getting more into the world created by Eidos.

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    6

    Will Eidos Montreal be able to pick up the baton left by Crystal Dynamics, or will the last race of the new Lara Croft end with a disastrous tumble?

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    7

    After a successful takeover by Square Enix which came into effect on 22 April 2009, shares of Eidos officially de-listed on 21 April 2009 a day before the takeover.

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    8

    Project I.G.I.(released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive.

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    9

    Eidos Montreal, the main developer of Shadow of the Tomb Raider, revealed that the game has a cost between 75 and 100 million dollars, with about 35 million reserved for marketing and promotion.

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    10

    Eidos Montreal, the lead developer on Shadow of the Tomb Raider, has revealed that the game has cost between $75 to $100 million to develop, with around $35 million reserved for marketing and promotion.

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    11

    With Shadow of the Tomb Raider, Eidos Montreal has managed to continue the good work done by Crystal Dynamics, adding to its well-rounded formula its experience in the field of level design and its meticulous attention to detail.

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    12

    Studio head David Anfossi admits that this creates pressure for Eidos Montreal to turn a profit, which is why the studio has dedicated money and resources to experimenting with different game modes, and game concepts that can both satisfy fans of narrative-based games, and make enough money to be sustainable.

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    13

    David Anfossi, director of the study, admits that this creates pressure for Eidos Montreal to make profits, which is why the study has dedicated money and resources to experimenting with different game modes and concepts that can satisfy fans of games based on fiction and make enough money to be sustainable.

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